Detroit: Become Human Video Game Review

Taylor MIller, Staff

The genre of this game is option-based tactics. It is a challenge to both hand-eye coordination and problem solving. In this game you play as three different androids: Markus, Connor, and Kara. Along with every character comes a different challenge, ones focused on protection and others based on deviation. Deviation is the process where the android separates from their codes and begin to feel essentially human. This is an amazing idea for any choice driven game.  The “divents” (diverged androids) that you have right off the bat are powerful. Markus and Kara are determined that they will become divents. Both deviate to protect those they come to care for. Markus is the caretaker of an elderly individual, and Kara is the same for a small child. 

Connor, however, is a character that you can choose to deviate or not. Connor is an android that is built for completing cases involving “divents.” He is partnered with a detective that despises androids. Through the time that you play as Connor, you either go against your code and become the very thing you hunt, and at the same time you save the police officer you are paired with from commiting suicide, or you can remain the machine you are created to be and essentially kill the police officer. Connor as a character was my favorite to play. With every single decision you either help or hinder your final outcome. Connor is also a character that you can die on every mission and still remain the same character. He is merely replaced with a replicant; although, you should still try to avoid death. However, Markus and Kara are both characters whose lives are on the line based on the decisions you make. Markus is the leader of the revolution, and if you die as him, the revolution is over. If Kara dies, the child she cares for dies as well. 

With every single challenge you are put through in this game, you experience the toll such decisions place on your own thoughts. While this game is focused on a future that may never happen, it engages with the real-world  premises of slavery and discrimination. This is clear in how the player sees the androids treated. They are mere objects. Additionally, in the game, you meet one lady that helps the deviated androids, in a manner similar to The Underground Railroad. Much of the material in this game hearkens back to the discrimination that was present during the pre-Civil Rights and Jim Crow eras. It’s sad to think about our own past in a since like this, but the saddest part is that it is true.